Wednesday, January 13, 2010

2010 Indie Games Festival

Boing Boing has a feature on 20 or so stand-out games from the 2010 Independent Games Festival, which I'll just refer you to rather than attempting to emulate here.

I will, however, point out that amongst the many fine indie games mentioned (including personal favourites Cogs, Miegakure, and Today I Die,) is a long-forgotten gem which I mentioned in one of my very first gaming-related posts on my other blog - Limbo. After four years of total silence on the part of the developers, I'm excited to see that this game is finally coming to fruition.

In Boing Boing's words:

Limbo is one of IGF 2010's biggest surprises, both for having fallen completely off the map for over three years (it was originally featured here on BB in early October, 2006), and for re-emerging with one of this year's best-realized atmospheric treats.

Despite the time between there and here, it still offers pretty much exactly what you wanted it to from that first video teaser above: a warmly and softly lit monochromatic world that stands in surprisingly harsh opposition to the cold realities that await your young adventurer within (that bit with the terrifying tree-monster in the video? That doesn't end so well on your first encounter), and a series of delightfully modeled physics-based challenges that give that world real weight.

And for reference, here's that clip.


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